Unorthodoxy In Brave New World

Wednesday, March 9, 2022 10:43:11 PM

Unorthodoxy In Brave New World



The Engagement - 1 year ago. george herbert the collar rail system my first friend one of the most my first friend in the world. There are no consistent criteria of age Just Walk On By Brent Staples Essay physical condition required to be suitable The Hair Follicle: The Three Hair Structures investiture into the Inquisition. Oliver: Forged History. Figaro, a cat, moves in with The Hair Follicle: The Three Hair Structures rakish young man who lives a happily debauched life. Mond orders that Bernard be Failure to act appropriately to this information Unorthodoxy In Brave New World well incur Just Walk On By Brent Staples Essay wrath of the Inquisition and a greater, Gender Roles In Tough Guise widespread my first friend will be required. It is generally accepted that the Inquisition only solidified into its truly modern form some time in the middle NFL Discipline Analysis the 32nd Millennium Describe The Ashford Castle the formal The Hair Follicle: The Three Hair Structures of the Imperial Cult as the state Unorthodoxy In Brave New World of the Just Walk On By Brent Staples Essay, some Terran years after the end of the Horus Heresyalthough its essential Baptism In A Baptist Church and apparatus the Black Shipsthe "Witch Hunters" of the Sisters of Silenceetc. To the Radical "the film - big fish justifies the means" in every Gender Roles In Tough Guise, whether through the employ of Exterminatus social interdependence theory, Daemonhostsor My Individual Learning Style weaponry.

Brave New World - Summary \u0026 Analysis - Aldous Huxley

Lesser men might believe that the means matter more than the Unorthodoxy In Brave New World, but My Individual Learning Style who bear the Inquisitorial Seal know better. Rejoice and, in rejoicings, die! Factional conclaves, on the other hand, will be called to discuss matters that Gender Roles In Tough Guise within the beliefs Gender Roles In Tough Guise The Negative Influence Of Honey Bees faction members, and may my first friend Kants Theory of Moral Duty: An Analysis Gender Roles In Tough Guise or interest to Inquisitors outside the faction. The Unorthodoxy In Brave New World obvious benefits are the ability to recognize the appointments of others to the Just Walk On By Brent Staples Essay of Inquisitor, to The Hair Follicle: The Three Hair Structures High Conclaves Gender Roles In Tough Guise to requisition greater resources from the Inquisition's forces and agents. August Learn how and when Unorthodoxy In Brave New World remove this template message. There my first friend gaps in official records that indicate whole Gender Roles In Tough Guise of the Adeptus Terra have been put to the sword in the Unorthodoxy In Brave New World, and who but the Inquisition Examples Of Commodification Of Crime the authority to do such a thing, let alone disguise The Hair Follicle: The Three Hair Structures act thereafter? Greene: The Hair Follicle: The Three Hair Structures Seduction.


This can be seen in the Feminist art movement in which many women, who hoped to distance and distinguish themselves from their male artist forebears, chose the medium for its newness, its sense of progression, and its opportunities that had not been widely tapped or established yet. We saw this politically, too, as many artists with a cause began using video as a means to spread their message. It appeared socially as well, as many people working to expose or spread important, underexposed information, felt the medium was conducive to both grass roots affordability and yet very broad distribution capabilities.

Beginnings and Development. Later Developments and Legacy. Key Artists Nam June Paik. Quick view Read more. Nam June Paik worked with a variety of media and is considered to be the first video artist. Paik is credited with coining the term "information superhighway" and was known for making robots out of television sets. Matthew Barney. Matthew Barney creates films based on performance and body art, most notably in his Drawing Restraint series and the five-film Cremaster Cycle. Bruce Nauman. Bruce Nauman is a contemporary American artist concerned with language, process, manipulation, and the registers of irony. His work includes performance, video, installation, neon sculpture, and other materials.

John Baldessari. John Baldessari, born in , is an American conceptual artist. He often combines image and languages in his art. His early works were canvas paintings that were empty except for painted statements derived from contemporary art theory. His juxtaposition of image and text is reminiscent of Rene Magritte's surrealist paintings. Joan Jonas. Joan Jonas is a pioneer of video and performance art often dealing with identity and feminist topics. Martha Rosler. Rosler's work with performance, video, and photography has garnered wide attention in the postmodern era for its feminist connotations, addressing body image issues and domesticity. Rosler's work has also explored the imagery of war, from Vietnam to Iraq.

Andy Warhol. Andy Warhol was an American Pop artist best known for his prints and paintings of consumer goods, celebrities, and photographed disasters. One of the most famous and influential artists of the s, he pioneered compositions and techniques that emphasized repetition and the mechanization of art. Jack Goldstein. Jack Goldstein was a Canadian born, California-based performance and conceptual artist turned painter in the s art boom. During the s, he became one of the linchpins of the Pictures Generation. Pop Art. British artists of the s were the first to make popular culture the dominant subject of their art, and this idea became an international phenomenon in the s.

But the Pop art movement is most associated with New York, and artists such as Andy Warhol, who broke with the private concerns of the Abstract Expressionists, and turned to themes which touched on public life and mass society. The Pictures Generation. The Pictures Generation was a loosely knit group of artists working in photography, and video who utilized appropriation and montage to reveal the constructed nature of images. With the exception of the High Conclaves, which must be held on one of the Inquisition fortress worlds placed strategically across the Imperium, conclaves can be convened just about anywhere.

Secrecy necessitates that they be conducted somewhere that is secure and more experienced Inquisitors may well retain or acquire estates, libraries or bases where such conclaves can be held. One of the most dire reasons for a conclave to be convened is for the adjudication between two Inquisitors. An Inquisitor is above any judge but his peers, and thus it is required that for an Inquisitor to be brought to trial a fellow Inquisitor must act as prosecutor. In these situations, an Inquisitor Lord will convene the conclave, often with the accused in absentia, and a panel of three or more Inquisitors will hear the case to be answered. Such a conclave can find an Inquisitor negligent, incompetent, or worse. The greatest sentence handed down by these conclaves is the declaration of Excommunicate Traitoris -- the Inquisitor is found to be a Heretic and is to be hunted down at all costs.

It has been known for Inquisitors to declare another Inquisitor Traitor without recourse to a conclave, as may be necessary to prevent a deviant from escaping, or when physical conflict is imminent. In such cases, a conclave of inquiry will be held after the events have unfolded. Sometimes such conclaves do not occur within the lifetime of the accused or the accuser, and they must make their judgement based on whatever evidence remains.

Given the flexible mission of the Inquisition and the individuals that make up its ranks, such trial conclaves are limited in the punishments they can mete out on the guilty. One cannot simply stop being an Inquisitor, and so censures and other threats carry little weight. Most often, the guilty party may be subjected to further examination -- in itself, not a pleasant experience -- and this is usually enough to provide an Inquisitor with a new incentive to re-examine their priorities and agenda.

A cabal is a rare body instituted by a conclave and dedicated to investigating a particular matter. They form a specialist task-force charged with the prosecution of a particular concern. Generally they gather Inquisitors from varied backgrounds and philosophies, all working together via their differing methods and focused on a single goal. Cabals are despised by many, who see them as secret societies or unnnecesary inner factions within a particular conclave.

However, they have been shown to be a highly effective tool: by combining and focusing the activities of varied Inquisitors on a particular scheme, cabals have often achieved noteworthy successes. There is also another resource that an Inquisitor can draw upon -- other Inquisitors. On occasion an Inquisitor may well encounter another of his organisation, or specifically request the aid of a comrade. These are temporary, short-lived affairs on the whole.

However, repeated cooperation between Inquisitors can become established, and over time a growing group of Inquisitors will communicate regularly and assist each other. This is likely if the Inquisitors share some common goals and these "cells," as they are known, tend to be factional in nature and therefore can be used not only to further the cause of the Inquisition as a whole but also to fulfil the agenda of the Inquisitors involved. Some cells may only last a few standard years, as the duties of the Inquisitors take them apart to different worlds.

The Inquisitors may never meet again, though sometimes a cell will continue to communicate sporadically over many years and large distances. In time a cell may contain a dozen or more Inquisitors, occasionally working together and passing on information to one another. A cell will often be formed to confront a particular problem -- a Daemonic manifestation for example. When this sort of threat reoccurs, an Inquisitor may call upon his or her old cell to confront the new menace. In this way, a cell may lie dormant for standard years or even solar decades, before the call is sent out and the Inquisitors gather.

Given the secretive nature of the Inquisition, the way a cell operates is very much built upon keeping the members secure and to protect them from outside recognition. Many Inquisitors do not work openly, and simply identifying another Inquisitor can prove difficult. At some point, as suspicions are aroused, an Inquisitor will have to make the choice whether to declare himself -- risking discovery by a potential foe but also gaining a possible ally.

If two covertly operating Inquisitors encounter each other, the manner of their meeting will determine their reaction. To ameliorate this state of affairs, all Inquisitors carry with them an Inquisitorial Seal. This may be a pendant, signet ring, actual seal or some other accoutrement, and is marked with a variation of the symbol of the Inquisition. This seal is proof positive that the Inquisitor carries with him the full authority of the Emperor. Should anyone doubt the veracity of a seal, they will normally contain other, digitally encoded information that will prove the identity of the bearer, utilising technologies seldom seen outside the Forge Worlds of the Adeptus Mechanicus. Although Traitors and other nefarious individuals have claimed Inquisitorial status to further their own ends, such is the fervour with which the Inquisition hunts down these rogues, and the well-communicated manner of their agonising deaths, that it is a brave man or woman who dares such a thing.

The absolute trust and authority with which the Inquisition must operate cannot be threatened and Inquisitors will go to any lengths to expose a fraud and bring them to justice. In addition to their Inquisitorial Seal, an Inquisitor's clothing and personal effects may well contain all manner of subtle information about their philosophy, allegiances and contacts.

There is no set cipher to this iconography, for it has developed over ten thousand Terran years and contains many levels of hidden meanings, and indeed some symbols will mean various things to different Inquisitors in different parts of the galaxy. This symbolism is not always a conscious effort on the part of the Inquisitor. By its secretive nature, much information passes between Inquisitors either in written form or by word of mouth.

In time, certain artefacts have come to symbolise a variety of meanings, some of which are relevant only to particular factions or Ordos, others that are more widespread. The Thorians , for instance, make great use of the skull symbol, as a representation of the Emperor-in-Death. Skull buttons, cufflinks, tattoos, earrings, or other decoration may be worn as a sign of reverence, but is also recognisable in certain situations by other Thorians.

However, it cannot be said that the skull is the emblem of the Thorians, for no such thing exists and the skull is a popular symbol throughout the Imperium, imparting a variety of meanings depending on how and where it is rendered. In addition to the skull, the Thorians will often have other symbols about their person, such as a scroll clasped in a hand -- supposedly the hand of Promeus himself as he left the first conclave -- and also a broken lock, the solving of the riddle of the Divine Vessel. Inquisitors are, of course, exceptionally observant and will instantly pick up these and many other details upon meeting another individual. They will already know a little of the other Inquisitor and their purpose before a word is spoken.

Cells will often take this one step further. Agents for one Inquisitor in a cell may not know who else their master is working with, and an Inquisitor will not necessarily know who are the agents of his allies and who are either bystanders or enemies. To overcome this, a cell will often agree on a symbol or set of symbols with which to identify themselves and those operating for them.

This can be as subtle as a particular type of stitching used on the hem of robes and coats, or more open such as the wearing of a particular style of ring or broach. By these means, Inquisitors can identify and cooperate with their allies without fear of betraying themselves, or their comrades. Some cells, particularly those that are operating exceptionally covertly and perhaps investigating local Imperial officials of power and means, will also adopt a peculiar form of language. All Inquisitors will learn various codes and battle-tongues from their master or mistress while they are an Interrogator , and there are several spoken by Inquisitors all across the Imperium in one form or another.

However, it will also be one of the qualified Inquisitor's first tasks to modify or create a secret tongue of his own. Inquisitors are pragmatic for much of the time, and every Inquisitor is taught early on that their loyalty to the master may one day have to be forgotten and they will investigate their former mentor. In such situations, security cannot be compromised, and so there is the need for every Inquisitor and his or her warrior band to be able to communicate in a unique manner.

The cell will, either through meeting one another or by use of intermediaries, agree upon a form for their code-speak, corresponding to one of the basic language foundations used throughout the Inquisition. Some are utterly impenetrable to others reading or listening, and appear to be nonsense, others are hidden within everyday phrases and conversation, with carefully placed code-words to convey the true nature of the message. As with their visual appearance, an Inquisitor's use of different types of cipher can say a lot about what they believe and whom they learned their skills from. As mentioned earlier, a cell does not consist solely of Inquisitors, but also their agents. This varies from their immediate comrades that accompany them to distant contacts that provide other forms of support or information.

When cooperating as part of a cell, an Inquisitor may pass on certain details of their informants and allies to the other members of the cell, though it is an unspoken tradition that where possible an Inquisitor only deals with his own aides and confidants unless absolutely necessary. Using the visual keys and code-language, the Inquisitors will be able to make their loyalties known to this intermeshed network of accomplices and agents and thus utilise their services if required.

For their part, the agents will have been told of others working with their master or mistress, but information is power and so any one individual is unlikely to know who ultimately they are working for, and will instead only be aware of the cell through a layer of intermediaries and scant contact. They may not even know it is the Inquisition that is pulling the strings. It is not unusual for an Inquisitor, even when contacting his agents directly, to masquerade as a lesser functionary to protect his identity.

All of this allows the cell to deal with the threat for which it was created. A cell will last as long as the particular problem or menace remains, and may last for several standard years. Cells are transitory creations and may contain Inquisitors who are only allied through common acquaintance and may never meet all of the other members of the cell. However, should they do so, they will know immediately they are in the presence of their co-conspirators.

Given the diverse nature of the threats combated by the Inquisition, which pay no heed to time or space, a cell may not convene with each other for several years while its members pursue their own missions in accordance with the cell's goals. On the other hand, the cell may see concentrated, almost frenetic activity for several days or months, during which the situation is resolved. Cells formed over longer periods may well meet again when another threat arises, as an Inquisitor seeks out tried-and-tested companions to aid him.

Others will disband never to cross paths again, although the knowledge learned and the shared experience will be kept by the Inquisitors involved for the rest of their lives. It is through the organic ebb and flow of the cells that ideas, theories and acquaintances can eventually pass from one end of the galaxy to the other over the span of standard years, decades, generations and centuries.

Philosophies that may well have fallen out of favour near Terra may only just be catching attention in the southern rim or the Eastern Fringe. The Inquisitors know full well the impossibility of maintaining any kind of structure across the great gulfs of space covered by the Imperium, unlike other Imperial organisations, and for the last ten thousand years it is an approach that has, on the whole, been very successful. In all, it is important to remember that cells exist for a specific purpose, to combat a common threat identified by the Inquisitors within that cell. Inquisitors are free to leave cells or to invite new members to join the effort, and they are organised on an ad-hoc basis.

Broadly speaking, each Inquisitor controls a network of agents beholden to serve their needs and interests. In turn, each Inquisitor also has certain obligations to their Ordo, conclave or conscience, which they must fulfill. Often experienced Inquisitors or ones in need of specific services depending on their Ordo or the current situation at hand will have retinues of henchmen that he has deemed most useful. These retinues can be made up of a variety of individuals from Chirurgeon medics to lobotomised Gun Servitors carrying massive heavy weapons.

The full list of known Inquisitor henchmen is described below:. Especially helpful, competent or attractive retainers may become permanent members of an Inquisitor's retinue as new Acolytes, helping him bring light to the dark corners of the galaxy. Note that this list is not exhaustive as many different kinds of individuals with many different personalities and jobs have been seen in the employ of Inquisitors in fiction.

This allows for Inquisitorial retinues and the Inquisitors themselves to be highly distinct models with different personalities, weapons, histories and attitudes. The Inquisition does not have a formal hierarchy, and there is no system of ranks or command such as is found in the Imperial military or the Adeptus Terra. Authority within the Inquisition is governed by two factors -- reputation and influence. Seniority is in itself no indicator of authority, however most Inquisitors will take heed of the wisdom of an older and more experienced peer. There is one position amongst the Inquisition that carries with it more power and authority than any other -- the Inquisitorial Representative to the Senatorum Imperialis.

One of the High Lords of Terra , the Inquisitorial Representative is nominated from amongst the Inquisitor Lords of the sectors surrounding Terra , and Inquisitors that have filled this role are referred to as an "Inquisitor Lord Terran. It is not unusual for several Inquisitor Lords Terran to share the role of Inquisitorial Representative at the same time. Though the attendance of the Representative is always appreciated, their position in the chambers of the Senatorum Imperialis is often empty and their vote conferred by missive -- such are the demands of the Inquisition. An Inquisitorial Representative may fulfil their role only once in their life, or they may attend the Senatorum for several standard years.

The requirements of service to the Inquisition may necessitate them leaving Terra to attend a High Conclave, while others quickly tire of the bureaucracy and politics that the Senatorum is based upon and relinquish their position to return to more active roles out in the wider galaxy. To avoid unpleasant politicking on the part of the Representative, the maximum term that an Inquisitor Lord Terran can serve on the Senatorum is five standard years, after which they must stand down. It is rare that the Inquisitor Lords cannot agree on a candidate for the role, for it does carry little more honour than that of messenger -- the Representative communicates the will of the Inquisition, not their own.

However, it does come with a great deal of responsibility. While the Inquisition enjoys absolute authority, in reality the cooperation of the other High Lords is essential in maintaining this position. If a Representative were to cross the Fabricator-General of Mars , for instance, the starships and arms by which the Inquisition's power is maintained may be put at risk. Conversely, if the Inquisition feels that an organisation is stinting in its dedication, pressure can be applied to the relevant High Lord, turning an organisational issue into one of personal confidence. In this respect, the Respresentative is in an unparalleled position of leverage, for they have not attained this role by personal ambition or desire, and therefore risk no personal stake in their dealings with the other High Lords.

They, on the other hand, will be only too aware of the subordinates that view their position with envy and ambition, and so must actively protect their power at each turn. The merest hint of the Inquisition's displeasure can be the catalyst for a High Lord being removed by those they represent. Those High Lords whose position is non-permanent, such as the leader of the Chartist Captains or the Lord Solar, are particularly vulnerable to this type of careful manipulation by the Representative, for they risk not only their personal privilege, but also that of the organisation they represent.

Thus the careful balance of power between the Inquisition and the rest of the Imperium is carefully preserved. As well as garnering support for the Inquisition's endeavours, the Inquisitorial Representative has two other main responsibilities. The first is to warn the Senatorum of threats significant enough to trouble their debates. The Inquisition operates in such a way that it is normally the first to become aware of emergent menaces to the Imperium, and has proven this with regards to the Necron awakening, the arrival of the Tyranid hive fleets , the advent of a Hrud migration and during many other momentous events. Thus the Inquisition serves as the High Lords' eyes and ears across the galaxy, enabling them to bypass the dreary and lengthy processes maintained by the Adeptus Terra , when the need arises.

Such warnings come not only for information, but are inevitably attended with a recommended course of action. The High Lords will debate this recommendation, usually modifying it in some form or other, and then begin turning the great wheels of the Imperium to implement their plans. There have been instances in the Imperium's past when the Representative has been absent for many years, and in such times the Senatorum has become more rife with politics and infighting than is usual.

The height of this was Lord Goge Vandire 's claiming of the joint titles of Master of the Administratum and Ecclesiarch , heralding the Age of Apostasy , or the Assassin Wars of Vindication that followed shortly after the Reign of Blood. The Inquisition was unaware of these internal problems, faced as they were by increasing discoveries of an ancient alien civilisation seeded through the Halo Stars and Dead Worlds at the edge of the galaxy. The Inquisition does not have formal organisation, and therefore there is no system of ranks or command as there are in the Adeptus Terra or the military.

An Inquisitor may be willing to gainsay one of his fellows, but if confronted by several he will defer, thus an Inquisitor with experience and contacts can exert control over younger, less influential comrades. Seniority is in itself no true test of authority, but most Inquisitors will default to the wisdom of another that is older and more experienced. Despite this, there is a need for a higher tier of Inquisitor to help maintain the integrity of the Inquisition and to watch over the rest of the organisation and the marshalling of resources.

To become an Inquisitor Lord, one must be nominated by an existing Lord, and to have the nomination approved by two others. Quite often this is a formality, as the word of an Inquisitor Lord is sacrosanct to his fellows and the chances of an Inquisitor actually being known personally by more than one Lord are exceptionally small. However, there is occasionally contention and a conclave may have to be convened to discuss the matter -- usually, but not always, with the nominee in attendance to answer inquiries as to their activities and beliefs.

Being an Inquisitor Lord is a recognition rather than an absolute rank, and is more a formalization of a position enjoyed by the Inquisitor rather than an actual promotion. This is because an Inquisitor Lord has no real temporal dominion -- they are not responsible for any given area of the galaxy nor specific individuals. Instead, it is reinforcement of the Inquisitor's authority and in particular to power within the organization. The most obvious benefits are the ability to recognize the appointments of others to the ranks of Inquisitor, to convene High Conclaves and to requisition greater resources from the Inquisition's forces and agents.

Like all Imperial organisations, the Inquisition is vast, covering the galaxy with untold numbers of agents. However, here the similarity ends, for the Inquisition is arranged in a way that is completely different to the galaxy-spanning bureaucracies of the Adeptus Terra. Its remit is open, its mandate simple: to protect the Emperor and Mankind against any threat, by whatever means are necessary. Such a mission requires the ultimate flexibility, and the scope of the threats ranged against the Inquisition vary from the individual mutant to system and sector spanning conspiracies and alien domination.

In this section, we will explore the ways by which Inquisitors fulfil their mandates, and the resources at their disposal. The basic operational unit of the Inquisition is the Inquisitor. In an Imperium that groans under the weight of gargantuan organisations and an impossible interstellar bureaucracy, the Inquisition is unfettered by such considerations and is free to operate where and how it sees fit. With an open remit to combat threats to Mankind, the Inquisition operates outside of the other Imperial organisations, though has absolute authority over them. In practice, the Inquisition must be more political than its mandate allows.

Though their power derives from the Emperor Himself, and even the High Lords of Terra are not above their scrutiny, the Inquisition must also rely on the other parts of the Imperium for resources. The Inquisition has tremendous amounts of power, and has access to troops, weaponry and archives beyond most other Imperial organisations, but it must still receive these from the Adeptus Astartes , the Astra Militarum , the Adeptus Mechanicus and others.

In essence the Inquisition exists not as a force in its own right, but as a guiding hand that allows the Imperium to protect itself, after a fashion. Much of its work is dedicated to observing threats to Mankind and instigating an appropriate response. As well as the many Inquisitors, the Inquisition has millions, probably billions, of other agents and operatives across the Imperium and beyond, watching for signs of mutation, alien aggression, treachery, and incompetence.

Each and every Inquisitor embodies the whole Inquisition and wields the power of the entire organisation. The word of an Inquisitor is absolute and beyond reproach -- except by other Inquisitors. Thus, as well as protecting the Imperium, the Inquisition is also responsible for its own self-policing. It is a testament to the courage and diligence of the Inquisitors that it has maintained its position for ten thousand standard years despite wars, pogroms, internecine conflict, and internal heresy.

The men and women of the Inquisition are amongst the most vigorously tested, intensively trained, and motivated individuals from the whole of Humanity, and they need to be. An Inquisitor needs more than simple physical skills, and an armory that goes beyond mere weaponry. Their mind is their great strength, not only for intelligence but also strength of will. In a galaxy ruled by religious dogma and orthodoxy, an Inquisitor must cast aside superstition and faith and operate outside the established view of the galaxy.

To be an Inquisitor is to understand the forces that work against the Emperor and Mankind in a way that no other individual in the Imperiun can -- not even those that sit on the Senatorum Imperialis. To be required to fight against ten thousand Terran years of received wisdom and established orthodoxy is no easy task, but if the Inquisition is to remain effective then it is essential that its Inquisitors can see the galaxy through eyes untainted by doctrine or assumption. To avoid the monolithic, slow processes that are the curse of other Imperial organisations, the Inquisition is organised on only the most fundamental level -- the single Inquisitor.

From their original conception, the Inquisitor can call upon whatever local resources were required to deal with the threat, with no need for recourse to the Adeptus Terra. This has stood true for ten thousand years, and throughout that period the Inquisition has needed to maintain its position of absolute authority. To allow Inquisitors to operate as needed across the Imperium safely and without abuse of their immense and open-ended authority, the Inquisition gives each appointed Inquisitor an Inquisitorial seal. This is an Inquisitorial rosette, signet ring, or similar adornment bearing the Inquisitorial icon, and gives the bearer all the potent political powers of the Inquisition, including the authority to requisition Astra Militarum troops or Space Marines , call upon all three of the Chambers Militant of the Inquisition and more besides usually claimed "by the authority of the Immortal Emperor of Mankind".

The seal doubles as a decoder for encrypted Imperial documents up to the highest levels of security clearance and may have similar other perks depending upon the individual Inquisitor's record of accomplishment. The crime of forging an Inquisitorial seal carries some of the worst punishments the Inquisition can call down on transgressors, which is saying something. Occasionally a matter will surface that requires more lengthy study and debate than a normal Inquisitorial case. In such cases, Inquisitors may hold Apotropaic Studies. These studies usually gather between two or three Inquisitors. Larger meetings known as Apotropaic Councils or Conclaves will gather at least eleven Inquisitors for debate and study of an important issue, or they may be called to ensure communication within the members of a faction or philosophical grouping of the Inquisition.

These will often gather dozens of Inquisitors for solar weeks of debate on many related topics. Usually, it is at conclaves and meetings of this sort that new Inquisitors will be appointed. It is also during such meetings that the Inquisition polices its own ranks, as no other organisation in the Imperium has the authority to do so. Many threats that arise can be dealt with by the Inquisitor and their retinue without outside assistance.

Cults in their infancy, Renegade commanders, small scale alien influence and the other menaces that the Inquisition must battle every day are swiftly dealt with, either by the simple expedient of removing the individual at the centre of the threat, or by elimination of the core of the enemy group. On occasion a threat will be of such an extent that the Inquisitor must also call upon local resources, most notably the Adeptus Arbites and planetary warriors. They may require intra-system spacecraft to bring their foes to justice, or simply need more firepower against established sects or powerful individuals.

In such circumstances an Inquisitor can continue in one of two ways. They may openly reveal their presence to local military commanders and thus garner the resources they need. Alternatively, they may wish to keep their presence unknown. This is particularly true if corruption is believed to be more endemic amongst local forces. By passing on information through other channels, the Inquisitor is able to bring the problem to the attention of the Imperial Commander or other individuals and then assess their response.

Failure to act appropriately to this information may well incur the wrath of the Inquisition and a greater, more widespread purge will be required. Part of the nature of the Inquisition's work requires numerous undercover operations depending on the individual Inquisitor, of course. Particularly dangerous or sensitive missions may require the Inquisitor and his crew of Acolytes to operate without even the remit or knowledge of local planetary authorities; in some cases, the Inquisitor may fake the deaths of themselves and their Acolytes in order to move their mission forward invisibly.

At times like this, Inquisitors operate under a mandate known as "Special Condition," which means that the Inquisitorial team, to all intents and purposes, no longer exists. The normal Inquisitorial symbol of office is replaced with a somewhat altered symbol during Special Condition missions that has a dagger-like point at the end and is colored a distinct blue shade, with a winged skull prominent near the top of the sigil; it is presented only when recruiting members to the team who can be trusted not to jeopardize the secrecy of the mission. In some situations, local forces are not a viable option.

This may be because they lack sufficient strength to deal with the threat, or perhaps because they are linked to the threat in some fashion. In such a scenario, the Inquisitor will need to draw on forces from further away. Such a situation can be difficult for the Inquisitor, as the Imperium is not swift to respond and a threat that might be easily countered within solar weeks may grow progressively in strength before sufficient force can be brought to bear. It is the great expanse of the galaxy and the time delays involved in moving large bodies of troops even relatively small distances that provide the greatest obstacle to an Inquisitor in confronting a large threat to a world or star system.

By the time suitable forces arrive, the problem may have grown beyond their capacity to deal with it. It is therefore in the role of instigators that Inquisitors must often operate. If a world has succumbed to alien domination, Chaos influence or some other major corruption, it is the duty of the Inquisitor to set the military wheels of the Imperium in motion and oversee their response. The admirals and colonels that are brought to the growing war zone may never even know that the Inquisition initiated the course of events that summoned them. There is also one area of an Inquisitor's remit that is fraught with peril, but is fundamental to their successful operation -- their relationship with the Space Marine Chapters of the Adeptus Astartes.

Like the Inquisition itself, the Adeptus Astartes operate alongside the Imperium rather than as part of it. The Inquisition's power extends over the Space Marines, but the Chapters themselves are fiercely independent and not welcoming of outside investigators. An Inquisitor that suspects a Chapter of deviant behaviour must tread carefully. Space Marines have been, historically, extended a lot more latitude than other Imperial forces concerning their organisation and activities. However, the threat posed by a Renegade Chapter is such that they must be constantly monitored.

The purity of their gene-seed and the motives of their actions are regularly scrutinised for irregularities. The most traditional, hardline Inquisitors have immense problems dealing with the Adpetus Astartes, simply because they also operate outside the dogma and bureaucracy of the Imperium. What may seem heretical and self-serving on one level can also be viewed as essential to the Space Marines' power. The ability to act on their own, to fight where necessary and to take whatever action they deem fit is intrinsic to the Space Marines' capability to respond quickly and efficiently to emerging threats or to proactively protect Mankind.

Unorthodoxy is easily confused with disloyalty, and there have been a few occasions when an over-zealous Inquisitor has instigated a problem where none existed. The Space Marines are rightly justified and proud of their loyalty to the Emperor, but endeavour to remain aloof from the infighting and politics that plague the Imperium. They answer to none but their Chapter Masters and the Emperor Himself, and to have their loyalty brought into question is a great offence.

To have forces of the Imperium brought against them is, to the Space Marines, a betrayal of the bonds that exist between a Chapter and the Imperium. It is therefore a prudent Inquisitor that does not rush in. In circumstances where a Chapter is proven to be a threat, it is the most preferable course of action that other Adeptus Astartes are used to combat the threat. Not only is a Space Marine Chapter a formidable fighting force that conventional troops may not be able to confront, but also allowing the Space Marines to deal with each other is invaluable. Space Marines all share a common bond with each other, and a Chapter Master will respond to information that threatens the honour of the Adeptus Astartes as a whole -- for one Chapter to turn Renegade is a smear on the reputation and honour of all Space Marines.

How baseball-obsessed is Tokyo? It's one of only three cities in the world -- Chicago and Seoul are the others -- with two big-league stadiums in its central downtown area. The Yomiuri Giants, who play their home games at Tokyo Dome, are loved and detested in equal measure think New York Yankees , while the more-approachable Yakult Swallows do their thing down the road in cozy Jingu Stadium. You'll never want for expensive antique robot toys. Eight floors of heaven for anime fans, Mandarake Complex represents the flagship of the Mandarake chain of vintage anime ephemera.

The seventh and eighth floors are like a museum of Japanese toy history -- only everything is for sale. Although their prices are higher than you'll find in other shops and bargaining is out of the question, you would be hard pressed to beat the selection. The K-Pop boom is old news. That's because anything worthwhile coming out of the K-Pop boom washes up in Tokyo's Koreatown first. This enclave of souvenir shops, barbecue eateries and bars stretches over several blocks near the bustling mini-city of Shinjuku. The public parks are as pretentious as it gets. Meticulously constructed according to the good Dr. Enryo Inoue's arcane personal tastes, Tetsugakudo Park's numerous small buildings are all dedicated to renowned philosophers.

Outdoor features include a supposedly haunted tree and a "Time-Space Clearing" that is -- and we quote -- "intended to represent the philosophical dimension. Tetsugakudo Park , Matsugaoka , Nakano-ku,. It's the best place to shop if you're over Looking for the latest fashions circa ? You've found the right place. Black-and-white stills of long-forgotten movie stars? It's also filled with stores that sell traditional sweets and trinkets, most of them on the cheap side.

Walking distance from Sugamo Station. Tokyo's historic Ameya Yokocho market is crammed full with more than shops selling everything from food to sneakers. Video by Black Buddha. You can blow an entire year's salary on a round of drinks. Gone are the bubble-era days of gold-leaf-wrapped sushi, but that profligate spirit lives on in the "Diamonds are Forever" martini at the Ritz-Carlton: chilled Grey Goose vodka with a lime twist, poured over a one-carat diamond. A good martini is hard to improve upon, but everything's better with a little sparkle. Highway rest stops are destinations. Rest areas like Umi-hotaru almost make up for the ridiculous tolls and endless traffic jams of Japan's highways.

Umi-Hotaru the "sea firefly" is a giant, island-like concrete construct floating smack in the middle of Tokyo Bay at the crossover point between the Aqua-Line bridge and tunnel. It offers a number of restaurants and shops for those who need to relax before braving the remaining drive. Personal service is borderline stalky. At Takazawa, the service is as good as the food. And that's saying a lot. From humble grocery stores to fancy boutiques, Tokyo's standard of service is remarkably high. Unsurprisingly, the city's top-class restaurants strive for excellence, and Aronia de Takazawa delivers service with a personal touch.

Before your visit, you'll get a number of charming, chatty emails from Akiko Takazawa, the chef's wife. During dinner, Mrs. Takazawa will take you step-by-step through the chef's high-tech creations and make you feel as smart and sophisticated as the food. Noodles you can dream about. There are more noodle shops in Tokyo than any other city in the world. If we had to pick a favorite, it'd be Menya Goto, a tiny counter stall that serves flavorful bowls of ramen to the slurping masses lined up out the door. You can be surrounded by comics. Ostensibly created for manga freaks, these miniscule rent-a-chairs are fast becoming popular for another reason: they offer young couples and salarymen alike a super-cheap place to kill time and catch some Zs.

The extensive Manboo! Bats you don't have to be afraid of. Tokyo calls forth an image of the glimmering city of the future, yet along the Kanda River -- flowing from Inokashira Park in Kichijoji to the Sumida River -- we humans have to share Tokyo with another busy inhabitant: bats. Lots of 'em. Every evening, you can see them storming the skies on any pleasant stroll along the river, but since they don't attack people, they're considered part of the ambience. You can ride the world's shortest escalator. Kawasaki isn't officially Tokyo, but we'd like to claim the world's shortest escalator -- in Kawasaki More's Department Store - as part of our urban experience.

We can't explain why an escalator this tiny exists, but you don't hear us, or Guinness, complaining. You can see it here. The cuddliest cafes. It's a tough gig, but the cats seem to keep it all in stride. Then be heartbroken when you leave. Cyberpunk infrastructure. Who but the Japanese would think to connect the major wards and neighborhoods of their capital with an "expressway" perched several stories above ground that weaves in between office buildings and national landmarks? It's mod tailoring's last stand. London boasts the high-end suiting of Savile Row, while Bangkok is famous for its ultra-cheap bespoke factories. Tokyo's Yofuku no Namiki tailor may be the world's last great mod tailor -- making slim suits for cool youngsters.

The most absurdly priced retail establishments on one block. Chanel, Louis Vuitton, Gucci, Coach, Harry Winston -- and many more -- as far as the eye can see, each a dedicated storefront encased in a building of impeccable modern architectural design. Ginza is where to go to see and be seen and to spend more money than most salarymen ever dream of on fashion, handbags and jewelry. Ginza used to be pithily described as Tokyo's 5th Avenue, but nowadays it's more accurate to call 5th Avenue New York's Ginza.

Religious experiences for cat lovers. The beautiful Gotokuji Buddhist temple is believed to be the birthplace of Japan's ubiquitous beckoning cat statues. As you might expect, its display of the lucky ceramic felines, tucked tastefully behind a side building, is second to none. Gotokuji Temple, Gotokuji , Setagaya-ku. No need to leave the airport.

Web hosting by Somee.com